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Mar. 17th, 2012 | 12:06 am

This is an HMD. Leave some crit after the beep!

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application for [community profile] tartarusnet

Feb. 10th, 2014 | 03:21 pm

|| Player Information ||
Name:
Personal Journal:
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Contact: [Email and AIM]
Current Characters: [In the game.]


|| Character Information ||
Fandom: Dragon Age II
Name: Merrill
Canon Point: After Merrill's act 3 personal quest, A New Path.
History: Wiki!
Because Merrill's canon relies heavily on the decisions of the player, the following decisions are made:

- The Warden is a female Dalish elf.
- Hawke is a male mage.
- Hawke gave Merrill the arulin'holm, during her act 2 quest, Mirror Image.
- Merrill's act 3 personal quest, A New Path, was completed. Hawke took responsibility for Merrill's actions so her clan was not killed.

Personality:

At her core, Merrill is a very very sweet young lady. She is nice to everyone, even if they are not necessarily nice to her, but doesn't have a problem defending her actions or standing up for herself. She knew the risks of accepting the pride demon's aid and she does not regret it. This puts her at odds with Hawke's other companions, particularly Anders and Fenris. She stands up to them, but still manages to remain kind and courteous to them.

Merrill is also very stubborn. Once her heart is set to do something, she can very well close her ears to opposition, even if it is coming from people who genuinely love and care for her. Merrill truly believes what she is doing is for her people's benefit, despite everyone warning her otherwise. Sure the Eluvian is a dangerous killer mirror. But it is a part of elven history! And Merrill would do anything to see it restored.

She also does not hide who she is, or what she's done. When asked, she does not deny dealing with a demon. If it was going to help her people, then so be it. It hurts her to be shunned by her people, but in her eyes, it is worth it, if it means restoring Dalish history. No price is too high if it will benefit the Dalish. It's just...unfortunate that others (and by others I mean, like, everyone) do not agree.

Messy business aside, Merrill is very curious about the world around her. She finds the strangest things (like muggings) fascinating, as there are no such crimes among her clan. And with that sheltered upbringing comes a lot of naivety. A lot of...adult concepts as well as sarcasm can sometimes go right over her head. And she wants to understand! She really does.

Merrill also has this habit of talking. Quite a bit. She can babble right up until she realizes she is babbling at which point she'll stop and apologize. She doesn't mean to do it. She's just never had the opportunity to have the experiences before. But she's very eager to learn all she can.

Skills | Powers:

The first thing to note about Merrill is that she is a blood mage. This essentially means that she uses blood - hers or someone else's - as a sort of fuel to cast spells, but to augment their effects. Merrill, however, would never take the blood of someone who was unwilling to give it to her, so she would use her own blood. It should also be noted that Merrill actually very rarely uses blood magic. She relies more on her own mana, that is energy all mages possess, to cast her spells.

Otherwise, Merrill is knowledgeable in the following schools: elemental ( fireballs, ice blasts, and she can create a firestorm if she needed to. ), spirit ( This school is much more effective against other mages, as Merrill can dispel their magic and drain their mana to replenish her own. She can siphon life energy from those nearby to replenish her own health and can curse enemies with a spell that will turn them into a literal walking bomb.), and primal ( this is another elemental school, but unlike elemental, primal deals mostly in earth and lightning damage. Merrill can create fists made of earth, use the earth to petrify enemies, create armor made of earth, and strike enemies with chains of lightning )


First Person Sample:


Third Person Sample:


Marks:

Because Merrill is a blood mage, she will have the letters 'B' and 'M' right between her shoulder blades.

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